CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
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Post by CEPHEUS ! on Feb 4, 2008 14:57:15 GMT -5
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CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
|
Post by CEPHEUS ! on Feb 4, 2008 15:43:12 GMT -5
The Story--
Our world is one of magic, one that most people would only dream of. The things some people wouldn't even consider in their wildest dreams are the norm here.
This was not always so. At one point, we were mundane, normal... boring, not unlike yourself. We fled our homes in the face of a war, one that we did not truly take part in, but we were forced into anyway--invaded by soldiers we did not know, who looted, robbed, and did virtually everything they pleased with our belongings and our people. We left by any means we could--our desperation gave us the strength, it seemed, to swim channels, cross swamps, anything to let us escape the soldiers--and all, somehow, converged on the brink of a new, relatively uninhabited land. How we reached it is a mystery to all, even us, but we did not hesitate to populate the land--it seemed a paradise to us: No war, no famine, no worries.
When our people first found this land, we were at the mercy of the magics here, something we had not anticipated, something we did not know how to fight. Fortunately, there were some magics that helped us. Protected us, held the hostile magics at bay while we fortified our positions. For that reason, those magics have been revered like gods ever since that time.
After a time of peace, we struck a bargain with them (as much for the benefit of our pride as anything--not one of us liked feeling dependent on something we could not understand): We would allow them to leave in peace, our need for them diminished, if they shared some of their power with us, giving us the strength to hold our own against any magics that might still wish us harm. The deal was made, and every child from that point forward was born with a trait, an Art, it was soon named, that gave them a power of some sort. Some of them were trivial: To change the colors of an object, to paint detailed pictures with just a thought, and so much more; however, some of those Arts were powerful: They could change their shape, move things with their mind, and make fire flow from their fingertips. These few were regarded as Chosen by our long-gone allies, and, for that reason, they were always respected, always treated well, and rarely suffered hardship.
However, there was another aspect that most of us either chose to ignore or truly did not realize--while ignorance is bliss, it tends to lead to lack of perception. Anyone might realize that, regardless of their apparent benevolence, Our Saving Magics would not so freely expend their time and energy just to be left in peace. Oh, no, there was something more...
But what, we did not know. Not until now.
The continuation of our magic relies on the survival of Our Saving Magics. We know that much--were always told as much. One who was particularly perceptive might then realize that another aspect, regardless of whether or not it was written in contract, of our agreement with Our Saving Magics was that it was part of our responsibility to protect them--for they had placed a part of them in us. Perceptive or not, though, we all regarded Our Saving Magics as immortal, impervious to time or damage.
We were wrong.
Our magic has gone awry, and we do not know why. It has ranged to strange bursts of powerful, lethal magic from the weakest Art to one of the Chosen simply losing their Art in general, unable to be summoned by any exertion of will. Our sages, scholars, and even some curious commoners have tried to research our dilemma, in the hopes of discovering what has gone wrong--our history books do not speak of this, our sages, no matter what lore they learned over the years, remain at a loss, and even the old wives have no tale for this.
Our leaders have decided that a small, select group of Chosens should travel to find Our Saving Magics and speak to each individually, for, while we do not know what is happening, we do know that, somehow, this is related to our past saviors. With the promise of fame and glory at every turn, there is already an overflow of volunteers, most of them thinking, regardless of the naivety of it, that it is a simple matter of following a map, asking a few questions, and then receiving eternal renown for a job well done.
Not hardly.
The magics of our land, once, at least to an extent, harmless, have now become powers to be reckoned with, and hostile to all those nearby, as well. The rumors of an elite group of Chosens who wish to prolong the chaos might very well be true. And the fact that Our Protecting Magics have made their homes in obscure or nearly unreachable places, as well as placed many defenses on them, is obviously true--otherwise they would have been discovered long ago.
And, even now, we prepare to embark on the greatest adventure anyone has ever seen. To save our world, our homes, our families, and to make our futures...
Our doom is knocking on our door: Open the door or lock it.
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CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
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Post by CEPHEUS ! on Feb 4, 2008 15:46:27 GMT -5
The Known-
Rules-
Not many of these, but please do keep them in mind.- Only one Art per character.
- Arts need to have flaws and weaknesses as well as strengths.
- NPCs are mine to control unless I tell you otherwise. Sorry, but I need to keep them mine because only I'll be knowing what these characters can do.
- Follow what I say. I'll try to make it clear if there's something strange going on, and, if it's particularly important, maybe even make an OOC comment for it. Read it or look like an idiot--your choice.
- Arts need to be kept original. Don't repeat them.
- Unlike magic in some games, you can't 'exhaust' your uses for an Art because you've used it once or twice. Arts are part of you--however, overuse of an Art can leave a character exhausted.
REMEMBER! I've made an effort to have a plot that can be altered by your characters' decisions. I'm planning out crossroads as I make the plot--killing some guy can have a consequence later on and even change the direction the plot will go. I think I've gotten too sick of linear RPs...
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CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
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Post by CEPHEUS ! on Feb 4, 2008 15:49:49 GMT -5
Who's Who-
F O R M -- [b]Name:[/b] [b]Nickname:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Appearance:[/b] [b]Personality:[/b]
[b]Art:[/b] [b]Strengths:[/b] [b]Weaknesses:[/b]
[b]History:[/b]
[b]Other:[/b]
C H A R A C T E R S --
TBA (when characters are made)
[/size][/blockquote]
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CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
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Post by CEPHEUS ! on Feb 4, 2008 15:50:46 GMT -5
The Villains-
TBA.
To include: a list of any villains and such that I deem important enough to name in this list.
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CEPHEUS !
GangMember
oxygen magnesium! =O
Posts: 118
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Post by CEPHEUS ! on Feb 7, 2008 21:28:37 GMT -5
The Deeds- [/blockquote][/size]
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